Player-made MMO teaches problem solving through play for children ages 7 to 12
BETHLEHEM, Pa. - March 14, 2016 - PRLog -- Immuexa has launched a Kickstarter campaign for Tidepool, their programmable game world for children. Nearly two years in development, Tidepool aims to improve critical thinking skills by blending Hour of Code smarts with the sustained appeal of multiplayer games.
Tidepool's newest version includes a recreation of Colossal Cave Adventure by Will Crowther. Built from the recently discovered 1976 data file, Tidepool celebrates the 40 year anniversary of this genre-defining work.
Kickstarter backers may receive early access to this summer's beta along with half-price premium subscriptions. To learn more, visit http://backTidepool.com.
Tidepool is a 3D multiplayer game world, where kids of all ages collaborate to make interactive stories in the manner of Zork or Monkey Island. Built from scratch with its own game engine and server, Tidepool has a handmade aesthetic to encourage all to draw.
Everyone plays for free. Initially available for Windows, Mac, and Linux, Tidepool will appear later this year on tablets and browsers with identical gameplay.
Tidepool is the spiritual successor to kid-friendly coding tools such as Logo, Squeak Etoys, and Scratch. By providing a persistent multiplayer world where kids can interact and get inspired, Tidepool expands on the promise of such tools, requiring less adult time to encourage sustained engagement.
Immuexa develops custom-built software and websites for tech companies, entrepreneurs, and non-profits. Past clients include Viewpoints Research Institute, developers of Squeak Etoys, Alan Kay's pivotal learning environment that inspired MIT's Scratch. Immuexa also joined Waveplace Foundation in partnering with One Laptop Per Child following the 2010 Haitian earthquake.
We will be attending GDC in San Francisco March 14th to 18th.
For interviews or to learn about Tidepool, please contact us.
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Kickstarter Launch of Tidepool, a Codable Game World for Kids
March 14, 2016 at 03:00 AM EDT