Final Report will add the analysis of the impact of COVID-19 on this industry.
The report titled eSports Market has recently added by MarketIntelligenceData to get a stronger and effective business outlook. It provides an in-depth analysis of different attributes of industries such as trends, policies, and clients operating in several regions. The qualitative and quantitative analysis techniques have been used by analysts to provide accurate and applicable data to the readers, business owners and industry experts.
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The eSports market is expected to register a CAGR of 20% during the forecast period, 2020-2025.
Top Companies operating in the Global eSports market profiled in the report:– Modern Times Group
– Activision Blizzard, Inc
– Electronic Arts Inc
– Riot Games, Inc. ( Tencent Holdings Ltd)
– Epic Games, Inc.
– Gfinity, PLC
– Capcom Co., Ltd.
– Valve Corporation
Key Market Trends
Advertising to be the Largest Sources of eSports Revenue
– The advertising comprises the revenue generated from the advertisements targeting esports viewers, including ads shown during live streams on online platforms, on video-on-demand content of esports matches, or esports TV.
– With the rising viewership on online platforms such as Twitch and YouTube, advertising is expected to generate more revenue during the forecast period. According to Streamlabs, Twitch and YouTube led the race with 1.13 million active streamers and 432,000 active streamers per quarter, respectively, in 2018. Thus, with the increasing number of streamers, advertising relevant content is expected to increase, which in return will help to generate revenue for the industry.
Regional Analysis For eSports Market:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
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Influence of the eSports Market Report:
-Comprehensive assessment of all opportunities and risk in the eSports market.
-eSports market recent innovations and major events.
-Detailed study of business strategies for growth of the eSports market-leading players.
-Conclusive study about the growth plot of eSports market for forthcoming years.
-In-depth understanding of eSports market-particular drivers, constraints and major micro markets.
-Favourable impression inside vital technological and market latest trends striking the eSports market.
eSports Market report includes the estimation of market size for value (million USD) and volume (M Sqm). Both Top-down and bottom-up approaches have been used to estimate and validate the market size of eSports Market, to estimate the size of various other dependent submarkets in the overall market.
Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.
How we have factored the effect of Covid-19 in our report:
All the reports that we list have been tracking the impact of COVID-19 the market. Both upstream and downstream of the entire supply chain has been accounted for while doing this. Also, where possible, we will provide an additional COVID-19 update supplement/report to the report in Q3, please check for with the sales team.
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